Followers



Here is where you will find the rules that govern your followers! First you will see the rules for you retainers (the lesser adventurers who want to fight for you). Below that are the rules for your artisans like the sage, tailor, farmer, blacksmith.

' Important Notes! '
 * 1)  Artisans 
 * 2) If you spend money you can upgrade your artisan. This will allow them to make you more money or do better or cooler things. Consider investing!!
 * 3)  Units 
 * 4) You can spend money to upgrade your units and improve their size and their equipment.
 * 5) After they survive two battles without breaking, they can train to upgrade their experience.
 * 6) If you make allies you can get units from different ancestries. Which is cool! Made an alliance with a dwarf clan? You can get some hard-headed mountaineers as soldiers. Appeased an Order of Blood Hunters? You can have some friendly werewolves fight with you.
 * 7)  Retainers 
 * 8) They can generally be expected to do things an adventurer of their level can do
 * 9) I am using the optional rules for retainers where their spell save DC and attack bonus increases by 1 at level 5 and again at level 7.
 * 10) They have starting gear but they can be purchased new armor or weapons. They can also be granted magic items if you want to make them more powerful.

